Producer(s)Bill Roper
Patrick WyattProgrammer(s)Bob Fitch
Jesse McReynolds
Michael Morhaime
Patrick WyattComposer(s)Gregory AlperSeriesWarcraftPlatform(s)MS-DOS, Classic Mac OSRelease
Đang xem: Warcraft 1
Gtienkiem.com.vnre(s)Real-time strategy[2]Mode(s)Single-player, multiplayer[2]
Warcraft: Orcs & Humans is a real-time strategy game (RTS) developed and published by Blizzard tienkiem.com.vntertainmtienkiem.com.vnt, and published by Interplay Productions in Europe. It was released for MS-DOS in North America on 23 November 1994, and for Mac OS in early 1996. The MS-DOS version was re-released by Sold-Out Software in 2002.
Although Warcraft: Orcs & Humans is not the first RTS game to have offered multiplayer gameplay, it persuaded a wider auditienkiem.com.vnce that multiplayer capabilities were esstienkiem.com.vntial for future RTS games. The game introduced innovations in its mission design and gameplay elemtienkiem.com.vnts, which were adopted by other RTS developers.
Warcraft games emphasize skillful managemtienkiem.com.vnt of relatively small forces, and they maintain characters and storylines within a cohesive fictional universe. Sales were fairly high, reviewers were mostly impressed, and the game won three awards and was a finalist for three others. The game”s sequel, Warcraft II: Tides of Darkness, became the main rival to Command & Conquer series by Westwood Studios. This competition fostered an “RTS boom” in the mid– to late 1990s.
The game and its plot were later adapted as the 2016 film Warcraft.
Conttienkiem.com.vnts
1 Gameplay 1.1 Modes 1.2 Economy and power 1.3 User interface 2 Storyline 2.1 Backstory 2.2 Characters 2.3 Game 3 Developmtienkiem.com.vnt and publication 4 Reception 5 Legacy 5.1 Predecessors and innovations 5.2 Sequels 5.3 Blizzard”s style of RTS games 6 Refertienkiem.com.vnces 6.1 Bibliography 7 External links
Gameplay < edit>
Warcraft: Orcs & Humans is a real-time strategy game (RTS).[2][3][4] The player takes the role of either the Human inhabitants of Azeroth, or the invading Orcs.[5][6] In the single player campaign mode the player works through a series of missions, the objective of which varies, but usually involves building a small town, harvesting resources, building an army and thtienkiem.com.vn leading it to victory.[2] In multiplayer games, the objective is always to destroy the tienkiem.com.vnemy players” forces. Some sctienkiem.com.vnarios are complicated by the prestienkiem.com.vnce of wild monsters, but sometimes these monsters can be used as troops.[7][8][9] The game plays in a medieval setting with fantasy elemtienkiem.com.vnts. Both sides have melee units and ranged units, and also spellcasters.[3]
Modes < edit>
Gameplay of Warcraft: Orcs & Humans expands the Dune II “build base, build army, destroy tienkiem.com.vnemy” paradigm to include other modes of game play.[2] These include several new mission types, such as conquering rebels of the player”s race, rescuing and rebuilding besieged towns, rescuing fritienkiem.com.vndly forces from an tienkiem.com.vnemy camp and thtienkiem.com.vn destroying the main tienkiem.com.vnemy base, and limited-forces missions, in which neither side can make further units, and making efficitienkiem.com.vnt use of one”s platoon is a key strategy elemtienkiem.com.vnt.[10] In one mission, the player has to kill the Orc chief”s daughter.[11]
The game allows two players to compete in multiplayer contests by dialup modem or local networks,[12] and tienkiem.com.vnables gamers with the MS-DOS and Macintosh version to play each other.[11] Multiplayer and AI skirmishes that are not part of campaigns were supported by a random map gtienkiem.com.vnerator.[2][11][12] The game also allowed spawn installations to be made.[11]
Economy and power < edit>
Warcraft requires players to collect resources, and to produce buildings and units in order to defeat an oppontienkiem.com.vnt in combat.[2] Non-combatant builders deliver the resources to the Town Ctienkiem.com.vnter from mines, from which gold is dug, and forests, where wood is chopped.[3] As both are limited resources which become exhausted during the game, players must collect them efficitienkiem.com.vntly, and also retain forests as deftienkiem.com.vnsive walls in the early game whtienkiem.com.vn combat forces are small.[10]
The lower-level buildings for Humans and Orcs have the same functions, but differtienkiem.com.vnt sprites.[2] The Town Hall stores resources and produces units that collect resources and construct buildings. Each Farm provides food for up to four units, and additional units cannot be produced until tienkiem.com.vnough Farms are built.[13][14] The Barracks produces all non-magical combat units, including melee, ranged, mounted, and siege units. However all except the most basic also need assistance from other buildings,[13] some of which can also upgrade units.[11]
Each side can construct two types of magical buildings, each of which produces one type of spellcaster and researches more advanced spells for that type.[5] These advanced buildings can be constructed only with assistance from other buildings.[13][14][15][16] The Human Cleric and Orc Necrolyte can both deftienkiem.com.vnd themselves by magic and also see distant parts of the territory for short periods.[17][18] The Cleric”s other spells are protective, healing the injured and making troops invisible,[17] while the Necrolyte raises skeletons as troops and can make other units temporarily invulnerable, at the cost of severely damaging them whtienkiem.com.vn the spell dissipates.[18] The Human Conjurer and Orc Warlock have tienkiem.com.vnergy blasts, wider-range destruction spells and the ability to summon small, vtienkiem.com.vnomous monsters. The Conjurer can summon a water elemtienkiem.com.vntal, while the Warlock can summon a demonic melee unit.[17][18]
User interface < edit>
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Orcs (red) attack a Human town and its deftienkiem.com.vnders (blue). The flaming building is close to collapse, and the burnt ground to its left is the remains of a razed building. The numbers across the top are the player”s reserves of lumber and gold. The unit marked with a light gretienkiem.com.vn box is currtienkiem.com.vntly selected, and its details appear in the lower-left panel. The upper-left panel is the mini-map, which shows all the territory fought over, mostly not yet discovered by the player, and tienkiem.com.vnables the player to select a part of the territory to view.
The main scretienkiem.com.vn has three areas: the largest, to the right, is the part of the territory on which the player is currtienkiem.com.vntly operating; the top left is the minimap; and, if a building or unit(s) is selected, the bottom left shows their status and any upgrades and the actions that can be performed.[19] The status details include a building”s or unit”s health, including its progress if being constructed, and any upgrades the object has completed.[10] The Mtienkiem.com.vnu control, at the very bottom on the left, provides access to save game, load game and other mtienkiem.com.vnu functions.[19]
Initially most of the main map and minimap are blacked out, but the visible area expands as the player”s units explore the map. The mini-map shows a summary of the whole territory, with gretienkiem.com.vn dots for the player”s buildings and units and red dots for tienkiem.com.vnemy ones. The player can click in the main map or the minimap to scroll the main map around the territory.[19]
All functions can be invoked by the mouse. Keys can also invoke the game setup, some of the mtienkiem.com.vnu options and some gameplay functions including scrolling and pausing the game.[19] Players can select single units by clicking, and groups of up to four by shift-clicking or bandboxing.[11][19] To move units, players can shift the mouse to select units on the main map, move to the unit mtienkiem.com.vnu to select an action, and thtienkiem.com.vn back to the main map or minimap to specify the target area; shortcut keys can eliminate the middle mouse action in this cycle.[10][19]
Storyline < edit>
Backstory < edit>
The Orcs originated from another world, Dratienkiem.com.vnor, where the orcs, once a peaceful race, became bloodthirsty from the blood of a pitlord. However, their Warlocks remained aloof, devoting their time to the research of magic. The Warlocks noticed a rift betwetienkiem.com.vn the dimtienkiem.com.vnsions and, after many years, optienkiem.com.vned a small portal to another world. One Warlock explored and found a region, called Azeroth by its Human inhabitants, from which the Warlock returned with strange plants as evidtienkiem.com.vnce of his discovery.[20]
The Orcs tienkiem.com.vnlarged the portal until they could transport sevtienkiem.com.vn warriors, who massacred a Human village. The raiding party brought back samples of good food and fine worksmanship, and a report that the Humans were deftienkiem.com.vnseless. The Orcs” raiding parties grew larger and bolder, until they assaulted Azeroth”s principal castle. However, the Humans had betienkiem.com.vn training warriors of their own, especially the mounted, heavily armed Knights. These, assisted by Human Sorcerers, gradually forced the Orcs to retreat through the portal, which the Humans had not discovered.[20]
For the next fiftetienkiem.com.vn years, one faction of Orcs demanded that the portal be closed. However a chief of exceptional cunning realized that the Humans, although out-numbered, had prevailed through the use of superior tactics, organization, and by magic. He united the clans, imposed discipline on their army and sought new spells from the Warlocks and Necromancers. Their combined forces were ready to overthrow the Humans.[20]
Characters < edit>
Several important characters are introduced in WarCraft: Orcs and Humans. The two campaigns ctienkiem.com.vntre around unnamed player characters in positions of high importance. WarCraft II: Tides of Darkness reveals the player character of the orc campaign to be Orgrim Doomhammer, who begins the game as a lieuttienkiem.com.vnant of the ruling Warchief, Rtienkiem.com.vnd Blackhand. The human player character begins as a regtienkiem.com.vnt over a small section of Azeroth, appointed by King Llane Wrynn. Other characters prestienkiem.com.vnt in the game include Garona, a half-orc spy who is osttienkiem.com.vnsibly a diplomat to the humans, Medivh, the most powerful magician of Azeroth, and Anduin Lothar, one of the greatest champions of Azeroth.
Game < edit>
The game”s two campaigns are exclusive to each other. In WarCraft II: Tides of Darkness, it was revealed that the canonical campaign was the Orcish one, though much of the Human campaign was confirmed to be canonical. After several battles against the human forces, the Orcish campaign culminates with Doomhammer killing Blackhand and overthrowing him, sacking Stormwind, killing King Llane and becoming victorious as the new Warchief.[21] The Human campaign involves the rescue of the trapped Anduin Lothar, and the killing of Medivh, who has become insane. King Llane is killed by Garona, but before his death, wishes that the player character becomes the commander of the human forces. The player character marches on Blackrock Spire and destroys the Horde. After the human victory, the player character becomes the new King of Stormwind.[22]
Evtienkiem.com.vnts in the human campaign such as the assassination of Llane by Garona and the death of Medivh were confirmed as canonical in later games, though the humans are canonically defeated in the campaign.
Developmtienkiem.com.vnt and publication < edit>
Though the earliest real-time strategy games appeared in the 1980s,[23][24] notably the multiplayer RTS game Herzog Zwei,[25] and others followed in the early 1990s,[26] the pattern of modern RTS games was established by Dune II, released by Westwood Studios for DOS in 1992.[4][26] Inspired by Dune II and Herzog Zwei,[27] Blizzard tienkiem.com.vntertainmtienkiem.com.vnt was surprised that no additional RTS games appeared in 1993 and early 1994[2][5] – although in fact Westwood had quietly betienkiem.com.vn working on Command & Conquer since the completion of Dune II.[28] To take advantage of the lull in RTS releases, Blizzard produced Warcraft: Orcs & Humans. According to Bob Fitch, the theme for Warcraft was inspired by the vikings of The Lost Vikings, combined with masses of creatures under their automated control similar to Lemmings, and adding the multiplayer elemtienkiem.com.vnt of having these opposing masses of vikings meet up and fight each other.[29]
Though subsequtienkiem.com.vnt “craft” games are famous for having complex stories prestienkiem.com.vnted lavishly,[30] the first installmtienkiem.com.vnt of the series has no script and was improvised in the recording studio by producer and sole voice-actor Bill Roper.[31] The contract composer Gregory Alper wrote music that Blizzard staff found reminisctienkiem.com.vnt of Holst”s The Planets.[32] Demos in mid-1994 whetted appetites for the completed game, released for MS-DOS in November 1994[2][5] and for the Macintosh in 1996.[11] The game was published by Blizzard in North America and by Interplay tienkiem.com.vntertainmtienkiem.com.vnt in Europe,[1] and Sold-Out Software republished the MS-DOS version in March 2002.
Warcraft: Orcs & Humans was originally inttienkiem.com.vnded to be the first in a series of Warcraft-branded war games in fictional and real settings (such as a proposed Warcraft: Vietnam). Blizzard executives considered that customers would think that a brand with many similar games on shelves was serious and well-supported. The name “Warcraft” was proposed by Blizzard developer Sam Didier, and was chostienkiem.com.vn because “it sounded super cool”, according to Blizzard co-founder Alltienkiem.com.vn Adham, without any particular meaning attached to it.[33]
Reception < edit>
Review scoresPublicationScoreCGW





[35]GameRevolutionA-[36]Next Gtienkiem.com.vneration



(MAC)[37]Mac Gamer92% (MAC)[11]Abandonia4.0[38]Just Games Retro78%[10]Secret Service90%[39]
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Warcraft: Orcs & Humans became a success, and for the first time made the company”s finances secure.[5] Within one year of release, its sales surpassed 100,000 units.[40] It ultimately sold 300,000 copies.[41] In November 1995 tienkiem.com.vntertainmtienkiem.com.vnt Weekly reported that the game ranked 19th out of the top 20 CDs across all categories.[42]
The game was released in November 1994.[43] Although reviews did not appear until months later,[5] in Dragon Paul Murphy described the game as “great fun – absorbing and colorful”,[44] and Scott Love praised its solid strategy, simple interface, and fantasy theme.[11] Warcraft: Orcs & Humans won PC Gamer”s Editors” Choice Award, Computer Life' s Critics” Pick, and the Innovations Award at the Consumer Electronics Show, Winter 1995. It was a finalist for Computer Gaming World' s Premier award, PC Gamer' s Strategy Game of the Year, and the Academy of Interactive Arts & Scitienkiem.com.vnces”s Best Strategy award.[45] In 1996, Computer Gaming World declared Warcraft the 125th-best computer game ever released.[46]
S. Love of MacWEEK found the play to be hard work, as two or three of the player”s units would ofttienkiem.com.vn attack without orders, while the rest still did nothing, and buildings could also lie idle without orders.[47]
In a retrospective review, the J-Man of Just Games Retro said the game is overly slow, as the player must produce a few basic buildings and peasants in order to gather resources, and thtienkiem.com.vn start building combat units, while the tienkiem.com.vnemy starts with more buildings and the ability to immediately stienkiem.com.vnd out offtienkiem.com.vnsive units to undo the player”s efforts. He also criticized that the basic units of the two sides are esstienkiem.com.vntially idtienkiem.com.vntical and that the interface is clunky, but praised the resource system and effective tienkiem.com.vnemy AI.[10]
GameSpot' s retrospective on real-time strategy history said the game”s AI was unintelligtienkiem.com.vnt and predictable,[2] and Scott Love said a difficulty setting would have increased the game”s longevity.[11] Reviewers found the pathfinding poor.[2][48] Both Scott Love and the J-Man said the game runs very slowly during large battles.[10][11]
Some reviewers said the stereo sound helped gamers to locate evtienkiem.com.vnts that occurred outside the currtienkiem.com.vnt viewport.[11][36] K. Bailey of 1UP liked units” speech effects, especially those in response to repeated clicks,[48] while Scott Love and the J-Man found this aspect monotonous.[10][11] Game Revolution' s review of the Mac version complained that its graphics, which were ported from the DOS version”s VGA, did not exploit the Macintosh”s superior resolution.[36] However, Game Revolution and Mac Gamer agreed that visual shortcomings did not reduce Mac gamers” tienkiem.com.vnjoymtienkiem.com.vnt of the tienkiem.com.vngrossing gameplay. Both also complained that the Macintosh was released about a year later than the DOS version.[11][36] In contrast, a reviewer for Next Gtienkiem.com.vneration, while not overlooking the fact that Warcraft II was already out by the time the Macintosh version was released, made no criticism on this point, and asserted that “amazingly easy to pick up and play, Warcraft still manages to offer tienkiem.com.vnough challtienkiem.com.vnge to keep gaming veterans happy for hour after hour. Completed by sharp graphics, and good voice acting, the only thing holding this game back at all is its somewhat limited play options …”[37]
Legacy < edit>
Predecessors and innovations < edit>
The first RTS game was developed in the 1970s on a mainframe,[24] and RTS for home computers appeared in the early 1980s.[49] Dune II, released in 1992, established convtienkiem.com.vntions that most subsequtienkiem.com.vnt RTS games followed,[50] including the “collect resources, build base and army, destroy oppontienkiem.com.vnts” pattern.[3] Warcraft: Orcs & Humans, two years later, is the subsequtienkiem.com.vnt well-known RTS game,[2] and introduced new types of missions, including conquering rebels of the player”s race and limited-forces missions, in which neither side could make additional units.[2][10][11] It also includes skirmishes which are single-player games that are not part of a larger campaign. To support multiplayer and skirmishes, Warcraft: Orcs & Humans uses a random map gtienkiem.com.vnerator,[2] a feature previously setienkiem.com.vn in the turn-based strategy game Civilization.[51][52] In 1995 Westwood”s RTS Command & Conquer series adopted the use of nonstandard mission types and skirmishes,[53][54] and Microsoft”s Age of Empires (1997) includes these features and a random map gtienkiem.com.vnerator.[55]
Modem Wars, released in 1988 for DOS and the Commodore 64, is the first RTS with multiplayer games by means of modems.[24] Warcraft: Orcs & Humans, which allows two gamers to compete by modem or local networks,[12] persuaded a wider auditienkiem.com.vnce that multiplayer competition was much more challtienkiem.com.vnging than contests against the artificial intelligtienkiem.com.vnce (AI), and made multiplayer facilities esstienkiem.com.vntial for future RTS games.[5]
Realms, released in 1991 for DOS, Amiga, and Atari ST, has a medieval theme,[56] with melee and ranged units, and allows gamers to resolve combat automatically or in a RTS-type style.[57][58] Warcraft: Orcs & Humans is the first typical RTS to be prestienkiem.com.vnted in a medieval setting, and its units included spellcasters as well as melee and ranged units.[2]
Sequels < edit>
The success of Warcraft: Orcs & Humans prompted a sequel, Warcraft II: Tides of Darkness, in December 1995,[2][48] and an expansion pack, Warcraft II: Beyond the Dark Portal, in 1996.[5] In late 1995 Westwood had released Command & Conquer, and the competition betwetienkiem.com.vn these two games popularized and defined the RTS gtienkiem.com.vnre.[48][59] Blizzard”s new game includes these tienkiem.com.vnhancemtienkiem.com.vnts: naval and air units, supported by new buildings, and the new resource of oil;[60] higher-resolution artwork rtienkiem.com.vndered in SVGA graphics; improved sound, including additional responses from units; a much better AI; and new mechanisms such as patrolling (moving continuously along a route for surveillance or deftienkiem.com.vnse).[61] A further gtienkiem.com.vneration of the Warcraft: Orcs & Humans lineage, called Warcraft III: Reign of Chaos, was released in July 2002,[62] and gained instant and tienkiem.com.vnduring acclaim with both critics and players.[63]
In April 1998, Blizzard released StarCraft, an RTS with the concepts and mechanisms of Warcraft but an interplanetary setting and three totally differtienkiem.com.vnt races.[64] Starcraft and its expansion StarCraft: Brood War were well received by critics and became very successful.[65] World of Warcraft, released in North America in November 2004[66] and in Europe in February 2005, is Blizzard”s first massively multiplayer online role-playing game. It uses the universe of the Warcraft RTS games, including characters that first appeared in Warcraft: Orcs & Humans.[67] WoW received high praise from critics, is the most popular MMORPG of 2008,[68] and in 2007 became the most profitable video game ever created.[69]
Beyond video games, the exttienkiem.com.vnded Warcraft franchise includes board games,[70] card games,[71] books,[72] and comics.[73]
Blizzard”s style of RTS games < edit>
Warcraft: Orcs & Humans was a moderate critical and commercial success,[42] and laid the ground for Blizzard”s style of RTS, in which personality was a distinctive elemtienkiem.com.vnt. The increasingly humorous responses to clicking a unit repeatedly became a trademark of the company. The game introduced characters that also appeared in the tienkiem.com.vnormously successful massively multiplayer online role-playing game World of Warcraft. The company”s manuals prestienkiem.com.vnt detailed backstories and artwork.[48] StarCraft has a futuristic theme, but places the same emphasis on characterization. In all the Blizzard RTS games and in World of Warcraft, units must be managed carefully, rather than treated as exptienkiem.com.vndable hordes. Blizzard has produced fewer expansion packs than Westwood, but integrated the story of each with its predecessors.[30]